| Interface | Description |
|---|---|
| ActivationState |
Interface for specifying a state that an activation can be in.
|
| Event<EventAtom> | |
| EventFilter<EventAtom> |
Interface for filters.
|
| EventHandler<EventAtom> |
Basic interface for handling a given event received from an
EventSource. |
| EventRealm |
An event realm provides event sources that create events of the type specified by the realm and event handlers that
can process these events.
|
| EventSource<EventAtom> |
Basic interface that represents a source that is able to send notifications on events
|
| EventSourceSpecification<EventAtom> | |
| EventType |
Interface for specifying a type of event that is provided by an event source.
|
| Class | Description |
|---|---|
| AbstractRuleInstanceBuilder<EventAtom> |
| Enum | Description |
|---|---|
| ActivationState.DynamicActivationState |
An enum of activation states where the state should follow CRUD (Create/Read/Update/Dispose) events.
|
| EventType.DynamicEventType |
Event type to use in case CRUD (Create/Read/Update/Dispose) events.
|
| EventType.RuleEngineEventType |